Gloomhaven Target All Adjacent Enemies

Gloomhaven Target All Adjacent Enemies



BoardGameGeek, Target one enemy with all attacks (Card 522): Normally players or monsters with a Target X modifier to their attack must target different enemies with each of their multiple attacks. This card allows the monster to instead target the same enemy with each attack. Thus, a Living Bones with Target 2 would perform two attacks, one right after the other, on its focus.


Target all adjacent enemies Use Earth: Taret all enemies within Range 2 instead, 1XP All adjacent allies suffer 2 damage. 1XP, LOSS ????? All allies suffer 1 damage. Shield 2 Affect all allies 2XP, Lasts until the end of the round LOSS (61) Crater. Attack 3 Range 3 Use Earth: Push 2, 1XP ????? All adjacent allies and enemies suffer 1 damage Move 4 Jump 1XP, 8/27/2019  · If Gloomhaven has taught me anything as a player, … Unstable Upheaval is a melee attack that targets all adjacent enemies , but also does 2 damage to all adjacent allies. Or, it deals one damage to allies, giving them two shields. … The 1 point of damage to enemies and allies adjacent to the target isn’t from the attack itself, so it’s …


11/13/2020  · Upper song +1 attack to all attacks – great if you have multi- target attackers in a team. It is a plain and simple card. It is a plain and simple card. Shadow Puppets may be great as well (it is level 9 after all ) and it seems like a lot of fun with upper move+jump plus forced attack.Still, pretty situational and not as strong as first one.


Target all adjacent enemies (72) Trample. Attack 3 Pierce 2 ????? Move 4 Jump Attack 2 Target all enemies moved through 2 XP, LOSS (10) Provoking Roar. Attack 2 Disarm ????? Any enemy who targets one of your adjacent allies with an attack this round targets you with that attack instead, regardless of the attack’s range …


During your next four Move actions while Invisible, perform an Attack 2, Target all adjacent enemies as the final part of the action. Persistent, 4 Charges, 1 XP on each charge LOSS. Level 6 Abilities (90) Swallowed by Fear. Attack 2 Use Dark and Any Element: Kill one normal or elite target instead, 1 XP ????? Move 3 Push 2 Target all adjacent enemies, So something like target all enemies within range 4 would target either all enemies within range 4 of you, or all enemies within range 4 of your summon. Keep in mind that you are still the source of the attack, so you would only suffer disadvantage on a ranged attack, or suffer the effects of a non-ranged retaliate, if the attacked enemy was adjacent to you.


Target all adjacent enemies Use Ice: +1 Push, 1XP. Level 4 Abilities (68) Pilfer. Loot 1 Gain one additional money token from the supply for each adjacent enemy. ????? Attack 2 Move 3 Attack 2 2XP, LOSS (05) Cranium Overload. Kill one normal enemy within Range 4. Attack 2 Target all enemies adjacent to the killed target, Target 3 Gain 1 XP for each enemy targeted. Generate Fire, LOSS ????? Move 3 (70) Impaling Eruption. Attack 3 Range 4 Additionally, target all enemies on the path to the primary target . Gain 1 XP for each enemy targeted. Earth, LOSS ????? Move 4 X Abilities (26) Hardened Spikes. Retaliate 2 Affect self and all adjacent allies

Advertiser